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XR Projects

Shipped mixed reality and mobile work: guided procedures, digital twins, product exploration, and telepresence.
01

Tire Explorer

HoloLens

HoloLens mixed reality experience guiding prospective buyers through each part of a new tire, led by a digital salesman captured with Valorem HoloBeam.

Responsibilities

  • Sculpted, modeled, and textured all tire parts, ZBrush, Maya, Substance, Unity, concept to finish.
  • Assisted HoloBeam capture of the "salesman" via Kinect point cloud data.
  • Helped set up and run the Tire Explorer booth at MSFT Build 2017.
Tire Explorer holographic tire breakdown on HoloLens
02

HoloBeam Telepresence

Satya Nadella's Keynote, Microsoft Inspire 2018

Developed and executed art style and design with our team for Keynote experience highlighting our telepresence technology and the power of the HoloLens 2.

Responsibilities

  • Sculpted, modeled, and textured all Building 102 visuals, ZBrush, Maya, Substance, Unity, concept to finish.
  • Prototyped, built, and tested the experience with our dev team for the Inspire 2018 Keynote.
03

Digital Twin Manufacturing

HoloLens and Mobile

HoloLens digital twin experience guiding first-line workers step-by-step through repairing broken equipment in a chemical plant. Displayed in over 25 Microsoft Technology Centers worldwide.

Responsibilities

  • Shaped visual style and UI/UX with the Art Lead.
  • Created all UI and copy in Unity from whiteboard brainstorms.
  • Sculpted, modeled, textured, and integrated all art assets in Unity.
  • Collaborated with developers to integrate functionality across Unity, Azure, and HoloLens.
  • Helped set up and troubleshoot the 25+ Raspberry Pi digital twin boxes shipped to MTCs worldwide.
Digital twin mixed reality experience showing live equipment telemetry
04

Vesper, First-line Worker Guide

Mobile

Vesper is a 3D instructional app that replaces 2D paper or PDF instructions and costly in-person training with an interactive, customizable guided experience. Cloud-based storage enables global reach and faster creation, management, and delivery of work instructions.

Responsibilities

  • Brainstormed, prototyped, and polished the app with our 4-person team, informed by research into the training apps companies needed most.
  • Shaped visual style and UI/UX with the Art Lead.
  • Created all UI in Unity and partnered with our developer to hook up, polish, and test it across PC, iOS, and Android.
  • Sculpted, modeled, textured, and integrated all art assets in Unity, including models for the 3D step-by-step walkthroughs.
Vesper guided 3D work instructions running on device